stellaris shield hardening. They have their own weapons they fire. stellaris shield hardening

 
They have their own weapons they firestellaris shield hardening  Inversely scale hardening module impact against hull size

An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Reply MrCookie2099 Metalheads • Additional comment actions. You don't. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Psionic Theory is the rarest tech in the game by a significant margin. Legacy Wikis. Shield nullification. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. View this video if you w. Does this mean I don't need any armor at all?Stellaris. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Stellaris is a fairly complex game with a lot of variables at play. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Similarly I now avoid battleships until they get shield hardening and X-slot weapons, at which point I will either use them with particle lance + kinetic arty to destroy the enemy before he can close in or with other fleets soaking the damage. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 0. Generally you should mount a higher ratio of armour anyway. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. This is so effective that ~40k fleets 1:2 destro/cruiser. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. The bad news is that it doesn't increase say shield benefits. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Below is an example of what I found out while testing ship combat. The stasis field does less direct shielding than T5, but also adds hardening, which is big. is it worth it do you think?From wiki. Patch 3. For Psionics, the main benefit would be the Psychic trait. M: +315 shield HP (505 with AP), 4. There is too much data tied up in a planet. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. ironsasquash Ring • 6 hr. So I took Archeao Engineers as a perk. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. This will not only help balance armor vs shields. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. 1 daily regen (2. Just what it say on the tin. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Both are late game anyway so doesn't matter. Once you out-tech the AI, there's no point beyond FEs and Crisis. E. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. There are 6 players and idealy we would like to stop after 5-8 hours. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. No. E. 143 4. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Shield strength, against full shield penetrators, is given by. Stellaris Wiki Active Wikis. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. And Unbidden anchors now give their ships shield hardening and boost shield regen. and a huge stack of armour. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. And that's pretty much only cruisers and battleships in carrier duty. 6 shield regen, 15% shield hardening. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. :- ( (building a new fleet is much. Nadie es perfecto, pero estoy bastante contento con la. L gates are different though and they can still enter from the closest I gate into the. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. Battle ships are your heavy carriers and artillery weapons. There's no reason for these things to be mutually exclusive they're not op. #2. Rogue Agent. It's a bit slower than shield reg, but your fleet starts each battle at full health. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. It's comparable to shield regen on fortresses. As accidental fly into a pulsar system means if you have the other way you get wrecked. Larger ships have more. The below video linked when completely seen will provided the needed information. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. • 2 yr. Depends on who you're fighting. It is developed by Paradox Development Studio and published by Paradox. Strong and robust do affect the crystal, gas, more production though. The Stellaris 3. . (Note: patch 3. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Are extremely powerful vs AI. I was able to see that they now have 50% shield hardening (which makes sense to me. It does diminish in effectiveness slightly when faced with shield hardening. 25 shield hardening and . Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Propulsion Proponent Proclamation. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. This page was last edited on 23 March 2022, at 17:16. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Shield nullification Starbase. Go to Stellaris r/Stellaris. This means shield-bypassing weapons can be very effective against them. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Oct 14,. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Reply reply more reply. Decreased the base damage of explosive torpedoes. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. 1 comment. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Can't terraform Mars then. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Hello, i wonder what "+% armor penetration" realy does. Cruiser won. The new shield hardening tech uses Zro, so now it's available to machines as well. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Nearly all "special" AI empires build anti Shield. 6 Badges. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Armor hardened seems interesting due to the large amount of hp it gives but. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. . So 2x Adv Shield hardener for 50% hardened shields. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Reply. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Stellaris 3. Ironically, there is an advanced armor option known as Dragonscale Armor. E. 8. . I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. We’ll go over a few basic strategies to help you figure out what works for you. > Solar system scaling submods for the primary version have been updated and should work with this mod. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. malakhglitch Rogue Servitor. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. With the 2. E. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Added new. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 418K subscribers in the Stellaris community. -100% doubles your shields. A new Stellaris update 3. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Remember the khan still gets a free death in battle, but will eventually die of old age. 1x regenerative hull tissue. Faster than light travel. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. If the target has shield hardening, they still work together to beat the shields first. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Time to load it up with armor and plasma! 12. If the tooltip says something about. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. oppressive ways of gathering food. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 0 was never released to the public instead making patch 3. E. 25 (ship multiplier) = 93. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Unfortunately with the new 3. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. is it worth it do you think?Stellaris. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Observe the full damage going through shield. I ragequited after the battle, and than reloaded the save. I fly with a combination of torpedoes and stormfire cannons. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 5 days. Then again. Added new. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. 30% armor hardening on top cuts it by another third. That’s 17. Now say, 30% shield hardening cuts Disruptor damage by a third. Modifier Effects. . 6 update. There are few weapons in the galaxy that can penetrate the hulls. 7 throwing this strategy out the window. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Maybe they won't attack next time. If you mean by penetration resistance, then yes. This mod adds base hardening to shields and armor, increasing with their tier. Members Online Stellaris Dev Diary #322 - 3. In the middle, fittingly, is the medium platform. . Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Description. Mega-Engineering is no longer hard to get. Stellaris: Armor Hardeners are very effective. Big sad. armor vs shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Increased the range of Energy Siphons. #2. Their faces are melting so lovely and the screams music to my ears. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Technology. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Recently I decided to pick it up again. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Small ships can't do it. The driller drones synergize really well with other shield bypass builds. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. For downside traits, Unruly and Deviants are the best. EDIT: the philosophy this is based on is pre-3. There are also orbital farms in starbases and trade. g. However, there are a couple situations where. That's the most common clear command. Armor hardening is better and easier to get than shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. The Stellaris 3. 6 update. 8 Gemini). ago. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The other version is "%chance to reduce any damage from penetrating at all". The shield regeneration is per shield slot. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Cool. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. g, 100% penetration vs 75%. Losing 100 Ar or 125 Sh to get 65 Hull. 6 beta version at all. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. No they can not. ago. Engineering research. That's some. 6 “Orion” update includes many changes to combat. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. The other version is "%chance to reduce any damage from penetrating at all" but I. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. EDIT: the philosophy this is based on is pre-3. invol713 • 5 yr. Mining lasers are now classified as Brawling weapons. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Go to Stellaris r/Stellaris. Yes it's worth it. Thus far, the only one I've encountered that actually focuses on anti. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. and with the introduction of armor and shield hardening it's just not effective. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. MuffinFIN • 5 yr. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Both are late game anyway so doesn't matter. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. There are also more. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Early game of course I do the classic hangar DP, since they easily counter small ships. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Tried again, happened again. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 6 update. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. If that doesn't help, check each situation and look for a similar track all button and deselect it. Equip an ancient suspension field 2. Stellaris Wiki Active Wikis. worker output doesn't apply to specialist roles like researcher. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. No other tech is nearly as rare. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. I think that crisis, FE, AE, leviathans should have hardening. Stellaris Dev Diary #312 - 3. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3.